﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Input;  

namespace LP2
{

    class Creature
    {
        protected string name;
        protected int HP; //Health Points
        protected double masa;
        protected Texture2D imagen;
        protected Vector2 position;
        protected Vector2 init_position;

        public Creature()
        {
            
        }



        public String getName()
        {
            return name;
        }

        public void setName(String name)
        {
            this.name=name;
        }





        public int getHP()
        {
            return HP;
        }

        public void getHP(int HP)
        {
            this.HP=HP;
        }
    




        public double getMasa()
        {
            return masa;

        }

        public void setMasa(float masa)
        {
            this.masa=masa;

        }





        public Texture2D getImagen()
        {
            return imagen;
        }

        public void setImagen(Texture2D imagen)
        {
            this.imagen = imagen;
        }





        public Vector2 getPosition()
        {
            return position;
        }

        public void setPosition(Vector2 position)
        {
            this.position = position;
        }






        public Vector2 getInitPosition()
        {
            return init_position;
        }

        public void setInitPosition(Vector2 init_position)
        {
            this.init_position = init_position;
        }




    }
}
